All posts

Creating a Dynamic FPS HUD

16 May 20251 min readUnreal Engine 5.5

Creating a Dynamic FPS HUD

Learned how to set up a responsive First Person Shooter HUD in Unreal Engine using Widget Blueprints. The tutorial covered displaying health, energy, and ammo based on in-game interactions.

Discover how to use Unreal Motion Graphics (UMG) to create and manage health bars, energy indicators, and dynamic ammo counters that update in real time based on player actions.

A step-by-step guide to preparing the First Person Blueprint character in Unreal Engine to support game HUD elements like health, energy, and ammo tracking from the start of gameplay.

This post walks you through modifying the Rifle Blueprint to detect weapon pickup and activate the ammo display widget, making your FPS gameplay more immersive.

Explore how to bind character variables like health, energy, and ammo to UI widgets so players get real-time feedback as they move, jump, take damage, or shoot.

More posts