Available for gameplay & engine work

Building playable worlds with code & craft

I'm Felipe Viana — a Software & Game Developer specializing in Unreal Engine, C++, and modern web. I turn systems and mechanics into experiences players feel.

Featured Work

Latest Games

Shipped builds and prototypes — gameplay systems, mechanics, and worlds I've brought to life.

About Me

Gameplay programmer,
world builder

I'm Felipe Viana, a gameplay programmer driven by a passion for crafting immersive, meaningful experiences. I thrive at the intersection of technology and creativity, where code becomes the foundation for interactive worlds.

My work focuses on gameplay systems, mechanics, and interaction design — always with the goal of making players feel engaged, challenged, and emotionally connected to the experience.

Unreal

Engine & C++

Gameplay

Systems & Mechanics

Full-stack

Web & Tools

Felipe Viana

Driven by a fascination for interactive storytelling and game mechanics, I continuously push myself to refine my craft. I enjoy exploring new systems, experimenting with ideas, and iterating until gameplay feels intuitive and rewarding.

My goal in every project is simple: to create experiences that resonate with players and leave a lasting impression — worlds that feel alive.

Toolbox

Tech Stack

Tools and technologies I use to build gameplay systems, scalable backends, and modern web experiences.

Unreal Engine
C++
VS Code
JavaScript
TypeScript
Node.js
React

Devlog

My Thoughts

Short reflections, learnings, and experiments from my day‑to‑day work.