Project

Quest Locator

Quest Locator is a gameplay-focused Unreal Engine 5 project developed in C++ with Blueprint integration, exploring quest tracking, world interaction, and player guidance systems.

Finished
Category
Game
Started
Feb 2025
Language
Blueprint

Stack

  • Unreal Engine 5.6
  • Blueprint
  • C++
  • Gameplay Systems

About this project

The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.

Features

  • Modular quest system with multiple quest states
  • Event-driven quest progression
  • Dynamic world-space objective tracking
  • Interface-based player interaction
  • Designer-friendly Blueprint integration

Purpose

  • Explore quest and objective tracking systems
  • Demonstrate clean and scalable gameplay architecture
  • Build reusable gameplay systems decoupled from the player

Scope & Limitations

  • Single-player focused
  • Gameplay logic and architecture oriented
  • Not focused on production-ready content

Tech Stack

  • Unreal Engine 5
  • C++
  • Blueprints (designer-facing)
  • Unreal Gameplay Framework

Notes

This project focuses on gameplay system design rather than content production. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.

Author: Felipe Viana

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