Project
Quest Locator
Quest Locator is a gameplay-focused Unreal Engine 5 project developed in C++ with Blueprint integration, exploring quest tracking, world interaction, and player guidance systems.
Finished
- Category
- Game
- Started
- Feb 2025
- Language
- Blueprint
Stack
- Unreal Engine 5.6
- Blueprint
- C++
- Gameplay Systems
About this project
The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.
Features
- Modular quest system with multiple quest states
- Event-driven quest progression
- Dynamic world-space objective tracking
- Interface-based player interaction
- Designer-friendly Blueprint integration
Purpose
- Explore quest and objective tracking systems
- Demonstrate clean and scalable gameplay architecture
- Build reusable gameplay systems decoupled from the player
Scope & Limitations
- Single-player focused
- Gameplay logic and architecture oriented
- Not focused on production-ready content
Tech Stack
- Unreal Engine 5
- C++
- Blueprints (designer-facing)
- Unreal Gameplay Framework
Notes
This project focuses on gameplay system design rather than content production. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.
Author: Felipe Viana