Project

Unreal Paradise

Unreal Paradise is a gameplay-focused Unreal Engine 5 project developed using Blueprints, exploring procedural world generation, landscape layers, and dynamic world interaction systems.

Finished
Category
Game
Started
Mar 2025
Language
Blueprint

Stack

  • Unreal Engine 5.6
  • Blueprint
  • Gameplay Systems

About this project

The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.

Features

  • Procedural generation system (PCG) integrated with landscape layers
  • Modular, data-driven PCG graph structure
  • Dynamic world-space objective and location tracking
  • Flexible player guidance without hard-coded paths
  • Designer-friendly Blueprint configuration

Purpose

  • Explore procedural world generation and landscape integration
  • Demonstrate clean and scalable gameplay architecture
  • Build reusable gameplay systems decoupled from the player

Scope & Limitations

  • Single-player focused
  • Gameplay logic and architecture oriented
  • Not focused on production-ready art content

Tech Stack

  • Unreal Engine 5
  • Blueprints (designer-facing)
  • Unreal Gameplay Framework
  • PCG System

Notes

This project focuses on gameplay system design rather than production-ready content. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.

Author: Felipe Viana

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