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Unreal Paradise

Unreal Paradise is a gameplay-focused Unreal Engine 5 project developed using Blueprints, exploring procedural world generation, landscape layers, and dynamic world interaction systems.

  • The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.

    Author: Felipe Viana

  • Purpose

    • Explore procedural world generation and landscape integration
    • Demonstrate clean and scalable gameplay architecture
    • Build reusable gameplay systems decoupled from the player
  • Features

    • Procedural generation system (PCG) integrated with landscape layers
    • Modular, data-driven PCG graph structure
    • Dynamic world-space objective and location tracking
    • Flexible player guidance without hard-coded paths
    • Designer-friendly Blueprint configuration
  • Scope

    • Single-player focused
    • Gameplay logic and architecture oriented
    • Not focused on production-ready art content
  • Notes

    This project focuses on gameplay system design rather than production-ready content. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.