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Quest Locator

Quest Locator is a gameplay-focused Unreal Engine 5 project developed in C++ with Blueprint integration, exploring quest tracking, world interaction, and player guidance systems.

  • The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.

    Author: Felipe Viana

  • Purpose

    • Explore quest and objective tracking systems
    • Demonstrate clean and scalable gameplay architecture
    • Build reusable gameplay systems decoupled from the player
  • Features

    • Modular quest system with multiple quest states
    • Event-driven quest progression
    • Dynamic world-space objective tracking
    • Interface-based player interaction
    • Designer-friendly Blueprint integration
  • Scope

    • Single-player focused
    • Gameplay logic and architecture oriented
    • Not focused on production-ready content
  • Notes

    This project focuses on gameplay system design rather than content production. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.