Quest Locator
Quest Locator is a gameplay-focused Unreal Engine 5 project developed in C++ with Blueprint integration, exploring quest tracking, world interaction, and player guidance systems.
The project emphasizes clean gameplay architecture, modular system design, and extensibility, with a strong focus on separating gameplay logic from presentation.
Author: Felipe Viana
Purpose
- Explore quest and objective tracking systems
- Demonstrate clean and scalable gameplay architecture
- Build reusable gameplay systems decoupled from the player
Features
- Modular quest system with multiple quest states
- Event-driven quest progression
- Dynamic world-space objective tracking
- Interface-based player interaction
- Designer-friendly Blueprint integration
Scope
- Single-player focused
- Gameplay logic and architecture oriented
- Not focused on production-ready content
Notes
This project focuses on gameplay system design rather than content production. More advanced architecture and multiplayer-safe systems can be found in the AdvancedShooter project.