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Toon Tank

ToonTanks is a gameplay-focused Unreal Engine 5 project built with C++ and Blueprints that explores core gameplay programming concepts such as player control, AI targeting, and structured game flow management.

  • The project emphasizes clean gameplay architecture, reusable gameplay systems, and clear separation between core gameplay code and designer-facing Blueprint configuration.

    Author: Felipe Viana

  • Purpose

    • Demonstrate core Unreal Engine gameplay programming
    • Practice modular C++ gameplay architecture
    • Build reusable gameplay systems integrated with Blueprints
  • Features

    • Player-controlled tank movement and turret rotation
    • Projectile firing system
    • Enemy tower AI that tracks and attacks the player
    • Health and destruction systems
    • Complete gameplay loop with win/lose conditions
  • Scope

    • Single-player focused
    • Gameplay logic and systems oriented
    • Not focused on production-ready art